Jul 21, 2008, 08:11 AM // 08:11
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#1
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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How about GW Unbounded?
Allow for levelling above 20 in hardmode - a level for every 5 areas vanquished up to say level 25. Give us a reason to play hard mode or vanquish areas other than the stupid title chase.
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Jul 21, 2008, 08:26 AM // 08:26
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#2
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Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
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nop, they already have HM titles for people wanting to go HM.
/notsigned
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Jul 21, 2008, 08:26 AM // 08:26
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#3
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Krytan Explorer
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Lol, you don't need to be higher than level 20 to own Hard Mode. With all the PvE and overpowered skills, Hard Mode is a cakewalk.
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Jul 21, 2008, 08:30 AM // 08:30
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#4
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Emo Goth Italics
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No. I would prefer to stay bound to the original level cap. Completing vanquishes, although boring possesses a reward, and that reward is enough.
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Jul 21, 2008, 09:03 AM // 09:03
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#5
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Want to have higher lv cap? Wait for GW2.
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Jul 21, 2008, 09:03 AM // 09:03
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#6
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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The reason to play Hardmode or Vanquish is because of the better loot you'll get in comparison to NM. And to enjoy it, of course.
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Jul 21, 2008, 01:25 PM // 13:25
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Even D&D had 'epic levels' from 21 to 40... but... Guild Wars...?
Well, if 'Epic levels' where PvE only and gained by doing certain missions and quests, and each level provided PvE attribute points, and those points could be used for a PvE-only attribute, and that attribute worked for all PvE skills, I could accept that.
Otherwise I see no room for epic levels in GW.
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Jul 21, 2008, 09:05 PM // 21:05
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#8
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Arduinna
The reason to play Hardmode or Vanquish is because of the better loot you'll get in comparison to NM. And to enjoy it, of course.
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Don't make me laugh, better loot for what purpose. I have never had a requirement for more cash in GW. It is just that the game has got too boring. Oh well.
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Jul 21, 2008, 09:18 PM // 21:18
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#9
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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levelling in hm? lol in areas you would be + or - 1 level from the foes your killing
sounds like pre is where you should be
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Jul 21, 2008, 09:41 PM // 21:41
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#10
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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GW got it right the first time by designing the majority of content at the level cap. Keeping the level cap low allows new players to adventure with veterans in earlier zones, as this was designed to be a both a cooperative and competitive RPG.
Higher level caps just end up with everyone grinding to get to that higher level cap and fosters a certain degree of discrimination against players without their character at level 20. It's not uncommon to have a hard time to get a group in a midgame zone if you aren't capped, despite a players real in-game experience and their half-dozen maxed characters.
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Jul 21, 2008, 09:55 PM // 21:55
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#11
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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quite simply, no. Most of us are petitioning against an increased level cap in gw2, I doubt we'd be supporting an idea that wants it in the first gw. Besides, if you increase the levels, hard mode wouldn't be as hard anymore...it would become easier with each extra level you gain.
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Jul 21, 2008, 11:11 PM // 23:11
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#12
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/notsigned
Mindless grinding should not be rewarded.
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Jul 21, 2008, 11:36 PM // 23:36
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I swear to God, if Anet f*cks with the level cap I am going to McVeigh their headquarters. Or at least not buy GW2.
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Jul 22, 2008, 12:30 AM // 00:30
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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That's why I play D2. Big level caps ftw.
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Jul 22, 2008, 01:54 AM // 01:54
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#15
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I support higher level caps only if they have no other gameplay bonuses.
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Jul 22, 2008, 11:49 AM // 11:49
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#16
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Jungle Guide
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Vanquish for the challenge and the reward?
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Jul 22, 2008, 01:23 PM // 13:23
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#17
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by pamelf
quite simply, no. Most of us are petitioning against an increased level cap in gw2, I doubt we'd be supporting an idea that wants it in the first gw.
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Amen and QFT.
/notsigned
Yet another OP trying to turn GW into what it was specifically designed not to be.
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Jul 22, 2008, 01:31 PM // 13:31
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#18
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by VinnyRidira
Don't make me laugh, better loot for what purpose. I have never had a requirement for more cash in GW. It is just that the game has got too boring. Oh well.
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Introducing your system would make me and a lot of other people instant level 25. How boring is that?
I vanqed for the title, enough reward for me.
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Jul 22, 2008, 07:40 PM // 19:40
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#19
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Roll on Diablo 3. 3000 hours of GW is enough grind. When will we see anything of GW 2 other that the initial vapourware.
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Jul 22, 2008, 10:09 PM // 22:09
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#20
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Jungle Guide
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Quote:
Originally Posted by VinnyRidira
Roll on Diablo 3. 3000 hours of GW is enough grind. When will we see anything of GW 2 other that the initial vapourware.
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and yet you want a higher level cap...
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